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Press kit

Roll To Ruins

Three Chapters. Six dice. One roll at a time.

Fact sheet

Game
Roll To Ruins
Genre
Single-player, turn-based dice game
Platforms
Windows (Steam)
Release date
To be announced
Price
To be announced

About the game

Roll To Ruins is a single-player dice game about pushing your luck. Fight through a run of foes, three Chapters deep, with six dice that heat with every throw and break if you push them too far, in as few turns as you can.

Every turn you choose which dice to throw. Each die has its own ability, always on, that grows stronger as the die heats: the d4 draws heat away from the die closest to breaking, the d10 rolls again on a high face, the d20 strengthens every die thrown beside it. The hotter you run them, the harder they hit, until one breaks.

Every foe fights back with attacks in an order you can see coming, and the Bosses crack as their health falls. Each Chapter has foes of its own: lava that runs your dice hot, ice that freezes them, and the Void, where three foes come at once and dice may fail to roll. Your stability is your own health: every die that breaks costs some, and when it runs out, or every die lies broken at once, the run is over. Your score is the number of turns you took.

Between fights, every foe you bring down offers a new die for your bag, rare or tagged, and Chance Rooms hold the Forge, elixirs, or a thief of dice.

Features

  • Six dice, each with an ability that grows stronger as it heats.
  • A heat system where pushing your luck pays, right up until a die breaks.
  • A run of fights in three Chapters: lava, ice and the Void, each with its own foes and Boss.
  • Foes with rules of their own and attacks you can plan around, three at once in the Void.
  • A dice bag that grows as you win: rare dice, tagged dice, the Forge and elixirs.
  • A score that’s simply turns taken: fewer is better.

Screenshots and art

Free to use in coverage of the game. Each image links to its full-size file.